AI Insights · Timothy · January 2023
Top 5 Entertainment Mascot Games in Australia Q4 2022
Explore the performance trends of the top 5 entertainment mascot games in Australia during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 entertainment mascot games in Australia showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, with data sourced from Sensor Tower.
Minion Rush: Running game experienced fluctuating weekly downloads, starting at around 6.1K at the end of September and dipping to a low of 2.8K in early November. However, it saw a rebound in mid-December, reaching approximately 5.1K by the end of the quarter. The game’s weekly revenue also varied, peaking at around $623 in mid-October and ending the year with $454. Weekly active users followed a similar trend, starting at 13.8K and decreasing to a low of 6.6K in early December before climbing back to 9.1K by the end of December.
Sonic Dash: Fun Endless Runner saw a decline in weekly downloads from 5K at the end of September to a low of 2.5K in late October. Downloads then picked up, reaching 4.5K by the end of December. Weekly revenue showed a similar pattern, starting at $750 and ending the quarter with a high of $1028. The game maintained a relatively stable number of weekly active users, starting at 84.9K and finishing the quarter at 76.1K.
World of Peppa Pig: Kids Games had a stable performance in terms of weekly revenue, which ranged from $7.3K to $8.7K throughout the quarter. Weekly downloads fluctuated slightly, beginning at 3.1K and ending at 4.1K. Weekly active users saw a gradual increase, starting at 9.2K and reaching 9.8K by the end of December.
Angry Birds Dream Blast maintained a strong weekly revenue performance, starting at $23.6K and peaking at $27.8K in the final week of December. Weekly downloads showed an upward trend towards the end of the quarter, starting at 2.6K and reaching 4.1K by the end of December. The game’s weekly active users also increased, from 17.1K at the end of September to 23.5K by the end of the year.
Finally, Sonic Forces PvP Racing Battle experienced a decline in weekly downloads from 2.3K at the end of September to 1.3K in early December, before rising to 2.2K by the end of the quarter. Weekly revenue varied, starting at $1.8K and ending with $1.8K at the end of December. Weekly active users saw a decrease from 21.5K at the end of September to 16.7K in early December, before climbing back to 19K by the end of the year.
For more detailed insights and data, visit Sensor Tower.